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This game is demonstrating a level generation method similar to the one used in the game Spelunky, but adapted to incorporate 3D rooms. The ground is composed of tiles and assembled using the Marching Cubes technique from the randomized room data.

I made Maze Tile Generator during PROCJAM 2020.

You can run the game in browser to generate and explore levels here:

https://kenruze.itch.io/procjam2020

I had wanted to experiment with Marching Cubes for a while, and PROCJAM seemed like a good opportunity to try. I created my own categorization for the corner data patterns that Marching Cubes operates on, and used that to define tile sets that an artists could produce. The jam was a week long, and the tile sets I created were not very elaborate, but I am excited to expand on the concepts later.

I created a VR painting tool to save layouts of the rooms used in the generated levels.